New User? Get Flat 5% Off! Use Discount 'DIGICODES' At Checkout.

Digicodes | India's Largest Store For Digital Video Games & Software | 📧[email protected]

Space Engineers (inc. Early Access) CD KEY
Platforms:
Genres:
Category: PC Video Games (Steam)

Based on member ratings
Based on critic ratings
Instant Download
Out Of Stock

Regular price Rs. 1,691.99 Sale

Space Engineers (inc. Early Access) - ( PC Video Games (Steam) )

DELUXE EDITION

The Deluxe Edition includes the standard Space Engineers Early Access game, an exclusive "Golden" skin set for your character and tools, the Space Engineers 2013 build, all tracks from the original soundtrack, over 200 unpublished digital concept images and never seen videos and a special badge!


Special Offer

Owners of Medieval Engineers will also receive an exclusive "Medieval" skin set which they can use when customizing their Engineer's appearance.


About the Game

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldnu2019t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons u2013 inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative u2013 unlimited resources, instant building, no death
    - Survival u2013 realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player u2013 you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start u2013 the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start u2013 You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 u2013 start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 u2013 start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor u2013 start on an abandoned asteroid platform with no ships
    - Crashed Red Ship u2013 your mother ship just crashed...
    - Two Platforms u2013 competitive two-team multi-player world
    - Asteroids u2013 start in a rescue ship with very limited resources
    - Empty World u2013 no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders wonu2019t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships u2013 build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds u2013 the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode u2013 use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects u2013 real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears u2013 attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity u2013 produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors u2013 create rotating objects
  • Advanced rotors u2013 able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive u2013 a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management u2013 generate new worlds, u201csave asu201d to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access u2013 modders can get complete access to the gameu2019s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks u2013 Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards u2013 protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass u2013 can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets u2013 gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder u2013 assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters u2013 suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control u2013 control ships without being inside the shipu2019s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block u2013 project blueprints and weld the projection
  • Sensor u2013 detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block u2013 players can write small programs executed by the block
  • Communication u2013 chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
u00a0

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
u00a0

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and donu2019t guarantee a perfect experience

Additional Information

Themes

  • Coming Soon...

Publishers

  • Coming Soon...

Game Modes

  • Coming Soon...

Time to Beat

  • Coming Soon...

Series / Related

  • Coming Soon...

Developers

  • Coming Soon...

Player Perspective

  • Coming Soon...

Age Ratings

Storyline

  • Product Reviews